﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.player
{
    public class StatAttributes
    {
        /**
         * Field _int.
         */
        private int _int = 0;
        /**
         * Field _str.
         */
        private int _str = 0;
        /**
         * Field _con.
         */
        private int _con = 0;
        /**
         * Field _men.
         */
        private int _men = 0;
        /**
         * Field _dex.
         */
        private int _dex = 0;
        /**
         * Field _wit.
         */
        private int _wit = 0;

        /**
         * Constructor for StatAttributes.
         * @param _int int
         * @param str int
         * @param con int
         * @param men int
         * @param dex int
         * @param wit int
         */
        public StatAttributes(int _int, int str, int con, int men, int dex, int wit)
        {
            this._int = _int;
            _str = str;
            _con = con;
            _men = men;
            _dex = dex;
            _wit = wit;
        }

        /**
         * Method getINT.
         * @return int
         */
        public int getINT()
        {
            return _int;
        }

        /**
         * Method getSTR.
         * @return int
         */
        public int getSTR()
        {
            return _str;
        }

        /**
         * Method getCON.
         * @return int
         */
        public int getCON()
        {
            return _con;
        }

        /**
         * Method getMEN.
         * @return int
         */
        public int getMEN()
        {
            return _men;
        }

        /**
         * Method getDEX.
         * @return int
         */
        public int getDEX()
        {
            return _dex;
        }

        /**
         * Method getWIT.
         * @return int
         */
        public int getWIT()
        {
            return _wit;
        }
    }
}
